Romel Revollo
Romel Revollo
Senior Character Artist @ Toys For Bob
San Francisco, CA, United States

Welcome!

I have 15 years experience as a professional artist in video game development with 2+ years in a leadership and management role.

- Hand painted and PBR texture work
- Low and High Poly Modeling (Organic and hard surface)
- Work within an established art style to maintain project consistency
- Experienced in MMO, MOBA, FPS, Fighting, Console and Mobile constraints
- Planning for Rig and Animation reuse, Armor and Body layering, etc.
- Adapting Concept Art to Character and Animation system limitations
- Documentation, planning, scheduling, internal and external assignment preparation
- Mobile, Console, and PC, game development experience.
- Unity and Unreal Engine experience.
- High-profile licensed IP including Warhammer, Power Rangers, and StreetFighter

3D Lead on two live projects simultaneously while managing an outsource team and also creating art.
I pride myself in providing constructive feedback to my team while also directing external artists to successful results.
Fluent in the Spanish and English language.

Resume PDF

Software proficiency

ZBrush
ZBrush
Substance Painter
Substance Painter
3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
3DCoat
3DCoat
TopoGun
TopoGun
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Crash4 logo rgb wht final2
    • Video Game
      Crash Bandicoot 4 : It's About Time
    • Year
      2020
    • Role
      Artist
    • Company
      Toys For Bob
  • Logo console 2048x
    • Video Game
      Power Rangers : Battle for the Grid
    • Year
      2019
    • Role
      Lead 3D Artist
    • Company
      nWay
  • Prlegacywars gamelogo 21317
    • Video Game
      Power Rangers : Legacy Wars
    • Year
      2017
    • Role
      Lead 3D Artist
    • Company
      nWay
  • Savage logo
    • Video Game
      Savage Resurrection
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      S2 Games
  • Paragon logo
    • Video Game
      Paragon
    • Year
      2016
    • Role
      Freelance Artist
    • Company
      Epic Games
  • Dh5 logo
    • Video Game
      Dungeon Hunter V
    • Year
      2015
    • Role
      Freelance Artist
    • Company
      Gameloft
  • Strife logo
    • Video Game
      Strife
    • Year
      2015
    • Role
      Senior Character Artist
    • Company
      S2 Games
  • Hon logo
    • Video Game
      Heroes of Newerth
    • Year
      2010
    • Role
      Senior Character Artist
    • Company
      S2 Games
  • Uf logo
    • Video Game
      Ultima Forever : Quest for the Avatar
    • Year
      2013
    • Role
      Character Artist
    • Company
      EA Mythic
  • War 02 logo
    • Video Game
      Warhammer Online : Age of Reckoning
    • Year
      2008
    • Role
      Character Artist
    • Company
      EA Mythic

Experience

  • Lead 3D Artist at nWay
    San Francisco, United States of America
    September 2016 - Present

    (http://www.nway.com)

    · 3D Lead on two live projects simultaneously (console and mobile)

    · Worked closely with concept lead to develop style for characters

    · Character art - characters, creatures, and weapons

    · Managed internal and external teams daily

    · Provided detailed feedback through online project management software with written and visual (paintovers) in order to deliver quality assets for the allotted time.

    · Set up and submitted to IP holder in stages for approval of art

    · Given Street Fighter IP to be implement in legacy wars. This included setting up a pipeline for model proportions to blend well with our current style of legacy wars.

    · Pipeline set up for characters which included, high to low models, texture process specific to in-house shader tech, and rig which I worked closely with engineer and tech artist to create

    · Participate with constructive feedback and art tasks for 2D department

    · Assisted VFX, Animation, and Environment Artists with assets needed along with constructive feedback.

    · Documentation, planning, scheduling, internal and external assignment preparation

    · Unity Game Engine

  • Senior Character Artist at S2 Games
    Petaluma CA, United States of America
    March 2011 - September 2016

    (http://www.s2games.com)

    Responsible for modeling and texturing various next-gen characters, creatures, weapons, and fixtures.

    Contributed to the overall style of characters for the Strife IP.

    Concepted character variations.

    Credited Titles:

    · Heroes of Newerth (www.heroesofnewerth.com)

    · Strife (www.Strife.com)

    Premier Multiplayer Online Battle Arena (MOBA)

  • Character Artist at Bioware/Mythic Entertainment
    Fairfax VA, United States of America
    April 2007 - March 2011

    (www.warhammeronline.com)

    Responsible for modeling and texturing various armor sets, head variations, creatures, playable, non-playable characters, and items.

    Communicated with other departments such as Concept and Environment teams to produce assets.

    Created assets within the limitations of real-time character art

    Credited Titles and expansions:

    · Warhammer Online: Age of Reckoning EA Mythic  September 18, 2008

    · Warhammer Online: The Land of the Dead EA Mythic  June 22, 2009

    · Warhammer Online: The Verminous Horde EA Mythic  November 18, 2010

    A massively multiplayer online role-playing game based on Games Workshop's Warhammer Fantasy setting.

  • Game Artist Intern at Dynamic Animation Systems
    Fairfax VA , United States of America
    June 2005 - January 2006

    Military Training Simulation

    · Designing, modeling, texturing, and collision setup for assets in military training scenarios.

    · Worked with in-house game engine.

  • Bachelor of Fine Arts in Animation at The Art Institute of Washington
    Arlington VA
    April 2004 - December 2006